The bridge of the Concord cruiser The Open Hand, with a ringed red planet on the viewscreen

One Last Reach · Playtest 0.1

The ship is yours

Thanks for signing up. I'm Rich, and I made this.

One Last Reach is a story game you play by talking to an AI. You command a starship. The AI plays your crew, the aliens, and the world. You don't need to know any rules.

Download the files, load them into Claude, and you'll be giving orders in about 5 minutes.

Download the mission files one-last-reach-playtest-0.1.zip · 7 text files · 24 KB

Load it into Claude

A Claude project works best, because the files stay loaded every time you come back. Menu names may differ a little on your screen.

  1. Unzip the download. You'll get a folder with 7 files.
  2. Open Claude and create a new project. Name it One Last Reach.
  3. Open the project's instructions (sometimes called custom instructions). Open 01-narrator-prompt.md in any text editor, copy everything, paste it in, and save.
  4. Add the other 6 files to the project's knowledge: 00-README, 02-rules, 03-crew, 04-lore, 05-episode-one-kharos and 06-save-file. You can select them all at once.
  5. Start a new chat inside the project.
  6. Type or say this:
    Run One Last Reach. Begin with the opening interview.
  7. Play. You'll wake in your quarters and meet a journalist named Jaslyn Southways. Answer her in plain words, as yourself or as someone you invent. You never have to pick from the options she offers.
Using a different AI, or no project?

Open one new chat. Paste in the contents of the files in this order: 01-narrator-prompt, 02-rules, 03-crew, 04-lore, 05-episode-one-kharos, 06-save-file. Then type the start line above.

This works, but it uses more of the AI's memory, so long sessions may drift. If that happens, save your progress and start a new chat with your Save File.

While you play

Saving your game

When the episode ends, the AI writes a Save File and reads it back. Correct anything it got wrong, then copy it into a note. Next time, open a new chat in the same project, paste the Save File as your first message, and type Continue One Last Reach.

Tell me how it went

This is a prototype, and your notes decide what I fix first. After your first session, tell me where you got lost, where you were bored, and what you wanted to do that the game wouldn't let you.

rich@richian.ai, or reply to the email I sent you.

Scene and outcome logic adapted from Loner 4e: Core Rules by Roberto Bisceglie, used under the Creative Commons Attribution-ShareAlike 4.0 license. Full credits are in the README inside the download, and the kit is shared under the same license.

By consent, eventually